﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace ARPGDemo.Skill
{
	/// <summary>
    /// 选区
    /// </summary>
	public interface IAttackSelector {

        /// <summary>
        /// 选择目标//返回值？参数？
        /// </summary>
        /// <param name="data">技能数据，包含了范围等信息</param>
        /// <param name="skillTF">技能预制件所在变换组件，包含了位置信息</param>
        /// <returns></returns>
        Transform[] SelectTarget(SkillData data, Transform skillTF);
	}
}

